DOCTOR STRANGE

2024/11/23

DOCTOR STRANGE

STEPHEN STRANGE

VANGUARD

As the Sorcerer Supreme, Doctor Stephen Strange gracefully wields ancient spells to turn the tide of even the most impossible battle. However, magic always comes at a cost, and each use of his arcane abilities gradually awakens the darkness within him.

Respected surgeon Stephen Strange was forced to seek a different path when his hands were injured in a terrible accident. Devoting himself to the mystic arts, Strange became this dimension's first line of defense against supernatural threats — the Sorcerer Supreme.

Sensing a massive temporal disturbance, Doctor Strange performed an arcane ritual to protect his reality. The spell failed, and Strange and his Sanctum Sanctorum became trapped within the Mirror Dimension. Lost in the timestream, Strange uses his mystic mastery to free himself for short spans of time in order to join the fight.

0 DOCTOR STRANGE  
Health 575
Movement Speed 6 m/s
1 Daggers of Denak Cast Daggers of Denak forward
Key Left Click
Casting Five-round delayed hit projectiles
Projectile Speed 60 m/s
Damage 16
Damage Falloff Falloff begins at 10m, decreasing to 80% at 20m
Fire Rate 5.56 rounds per second, with a 0.03-second interval between every two rounds
Ammo 10 (1 dagger per release)
Critical Hit No
 
2 Eye of Agamotto Separate nearby enemies' Souls from their bodies. Damage dealt to these Souls is transferred to their physical bodies  
Key Q
Casting Single-cast spell field that surrounds the caster
Range 10m spherical radius
Damage 60
Soul Separation Duration 3s
Energy Cost 3100
 
2 Cloak of Levitation Ascend and then enter a brief state of sustained flight  
Key SHIFT
Casting Instant Cast
Dash Distance 8m
Free-Flight Duration 6s
Cooldown 12s
 
2 Maelstrom of Madness Release Dark Magic to deal damage to nearby enemies  
Key E
Casting Single-cast spell field that surrounds the caster
Range 8m spherical radius
Damage Each point of Dark Magic deals 1.3 damage
Cooldown 6s
 
2 Pentagram of Farallah Open portals between two locations, enabling all units to travel through them  
Key F
Casting Multi-segment release
Duration 20s
Cooldown 180s
 
2 Shield of the Seraphim Create a protective barrier against damage  
Key Right Click
Casting Channeled
Maximum Shield Value 700
Recovery Speed 60/s
Delayed Recovery After Release 1s
Cooldown After Destroyed 3s
 
2 Price of Magic Dark Magic accumulates with every hit on an enemy. If Dark Magic peaks for too long, Doctor Strange will be cursed with Anti-Heal  
Key Passive
Anti-Heal Activation Delay at Peak Dark Magic 3s
Anti-Heal Duration 2s
Generate Dark Magic Daggers of Denak: Each hit generates 3.5 Dark Magic. When using the V key, every enemy hit generates 10 Dark Magic
 
3 Enchanted Enhancement Doctor Strange shares his arcane mastery, replacing Scarlet Witch's Chthonian Burst with Mystic Burst upon activation. Hold down the attack button to unleash a rapid, relentless salvo of magical missiles in the target direction  
Key Passive
Team-Up Bonus Doctor Strange gain 100 Max Health

 

3 PSIONIC VORTEX icon_collaborativeskills_100059skill Invisible Woman enhances Doctor Strange's Maelstrom of Madness with a psionic explosion. The explosion damages and pulls enemies toward Doctor Strange. Based on the explosion's damage, Doctor Strange and nearby allies gain Bonus Health  
Key E
Cooldown 6s
Damage Each point of energy deals 1.3 damage.
Range 8m spherical radius spell field
Self Bonus Health Conversion 0.3
Ally Bonus Health Conversion 0.2
Bonus Max Health 75
Special Effect The spell field pulls enemies in range toward Doctor Strange

 

 
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