MAGNETO

2024/11/23

MAGNETO

MAX EISENHARDT

VANGUARD

The Master of Magnetism bends even the strongest metal to his whims, shielding his allies and striking at his foes. Whether he calls himself Max Eisenhardt, Erik Lehnsherr, or simply Magneto, the hardships this warrior has endured have made him as unbreakable as the steel he brandishes.

Max Eisenhardt was born with a near-limitless Mutant ability to manipulate magnetic fields. Suffering a lifetime of persecution, Magneto made it his mission to ensure the survival of Mutantkind, no matter the cost. His uncompromising crusade often puts him at odds with other Mutants who seek more peaceful ways to coexist with humanity.

Magneto led the campaign to gather the planet's Mutant population and transport them decades into the future to a safe haven on the sentient island Krakoa, protecting his brethren from the growing dangers of the wider world.

0 MAGNETO  
Health 650
Movement Speed 6m/s
Iron Ring Charging Speed 3s per charge
1 Iron Volley Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown
Key Left Click
Casting Single-cast projectile with delayed impact that also generates a spell field
Projectile Speed 80m/s
Charges 10
Maximum Distance 25m
Range Initially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radius
Attack Interval 0.8s
Damage Projectile Damage: 40. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center
 
2 Meteor M Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct  
Key Q
Casting Create a persistent spell field that launches a projectile upon completion, which generates another spell field on impact
Projectile Absorption Range 15m spherical radius
Projectile Speed 45m/s
Explosion Range Initially, the ability has a spherical range with a radius of 5m. After charging for 4s, it expands to an 8m radius
Maximum Duration 4s
Damage The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 300 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the center
Energy Cost 3400
Special Effect For each point of projectile damage absorbed, the power increases by 0.125, with a maximum absorption of 800 projectile damage
 
2 Metallic Curtain Change the magnetic field around to form a metallic curtain, blocking all incoming projectiles  
Key SHIFT
Casting Shield
Maximum Energy 100
Energy Cost 65/s
Energy Recovery Delay 1s
Energy Recovery Speed 11/s
Cooldown 3s
 
2 Metal Bulwark Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto's back  
Key E
Casting Targeted
Maximum Distance 20m
Shield Value 200
Max Shield Duration 2.5s
Cooldown 15s
Special Effect The shield grants one charge of Iron Ring for every 100 damage it absorbs
 
2 Iron Bulwark Conjure an iron shield around himself. Damage taken will transform into rings on Magneto's back  
Key F
Shield Value 200
Max Shield Duration 2.5s
Cooldown 10s
Special Effect The shield grants one charge of Iron Ring for every 100 damage it absorbs
 
2 Mag-Cannon Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemies  
Key Right Click
Casting Single-cast projectile with delayed impact
Projectile Speed 120m/s
Damage Iron Rings' first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage
Cooldown No cooldown, but the ability can only be activated when the Iron Ring has at least one charge
Critical Hit No
Special Effect When fully charged, the Iron Ring has a 6m knockback distance
 
2 Magnetic Descent Hold Space to fall slowly  
Key Space
Horizontal Movement Speed 6m/s
Descending Speed 3.5m/s
 
3 ROYAL BLADE 连携-爆出旧瓜 Gambit charges Magneto's greatsword with kinetic energy. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay  
Key C
Cooldown 30s
Duration 10s
Shoot Interval First hit 0.6s, second hit 1s
Projectile Speed 80m/s
Projectile Damage 40
Spell Field Range 3m spherical radius spell field
Spell Field Damage 30
Explosion Delay 0.5s
Delay Explosion Damage 25

 

 
COMMING SOON