| 0 |
Bruce Banner |
 |
| Health |
200 |
| Movement Speed |
6m/s |
|
 |
 |
| 0 |
Hero Hulk |
 |
| Health |
650 |
| Movement Speed |
6.5m/s |
|
 |
 |
| 0 |
Monster Hulk |
 |
| Health |
1400 |
| Movement Speed |
6.5m/s |
|
 |
 |
| 1 |
Gamma Ray Gun |
 |
Fire with a Gamma Ray Gun |
| Key |
Left Click |
| Casting |
Single-cast projectile with delayed impact |
| Projectile Speed |
80m/s |
| Damage |
16 |
| Fire Rate |
5 rounds per second |
| Ammo |
25 |
| Critical Hit |
Yes |
|
0 |
| 2 |
Puny Banner |
 |
Transform from Bruce Banner into Hero Hulk |
| Key |
Q |
| Casting |
Transformation |
| Energy Cost |
600 |
| Special Effect |
The caster is immobilized during the transformation process and gains Invincibility |
|
0 |
| 2 |
Gamma Grenade |
 |
Launch a Gamma Grenade to inflict damage and Launch Up enemies |
| Key |
SHIFT |
| Casting |
Single-cast projectile with a downward delay that creates a spell field upon impact |
| Damage |
40 |
| Range |
3m spherical radius |
| Cooldown |
8s |
| Special Effect |
When the caster enters the spell field, it restores 50 gamma energy |
|
0 |
| 3 |
Gamma Boost |
 |
Hulk charges Iron Man and Namor with gamma radiation. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade. When Namor receives the radiation, he will summon an extra Gamma Monstro which will continuously fire gamma rays at locked-on enemies. The longer the rays hit, the higher the damage |
| Key |
Passive |
| Team-Up Bonus |
Hero Hulk and Monster Hulk gain 100 Max Health |
|
0
|
| 1 |
Heavy Blow |
 |
Swing fists forward to punch enemies |
| Key |
Left Click |
| Casting |
Single-cast Spell Field |
| Damage |
40 |
| Range |
4.5m |
| Attack Interval |
0.467s |
|
1 |
| 2 |
HULK SMASH! |
 |
Unleash stored gamma energy, transforming from Hero Hulk into Monster Hulk for a limited time period |
| Key |
Q |
| Casting |
Transformation |
| Duration |
12s |
| Energy Cost |
3400 |
| Special Effect |
The caster is immobilized during the transformation process and gains Invincibility |
|
1 |
| 2 |
Indestructible Guard |
 |
Generate gamma shields for Hero Hulk and nearby allies, absorbing and converting damage into energy for HULK SMASH |
| Key |
SHIFT |
| Casting |
Single-cast spell field that surrounds the caster |
| Range |
5m spherical radius |
| Cooldown |
10s |
| Caster's Shield Value |
200 |
| Ally's Shield Value |
100 |
| Max Shield Duration |
2.5s |
| Special Effect |
When the caster's shield takes damage, 130% of the damage is converted into gamma energy. When an ally's shield takes damage, 10% of the damage is converted into gamma energy |
|
1
|
| 2 |
Radioactive Lockdown |
 |
Emit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status |
| Key |
E |
| Casting |
Single-cast projectile. |
| Projectile Speed |
100m/s |
| Damage |
5 |
| Cooldown |
15s |
| Max Duration |
2s |
| Special Effect |
Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status |
|
1
|
| 2 |
Incredible Leap |
 |
HOLD Space to perform a charged leap that allows Hero Hulk to Knock a flying enemy to the ground |
| Key |
Space |
| Casting |
Charged Dash |
| Minimum Charge Time |
0.4s |
| Maximum Charge Time |
1.7s |
| Speed at Minimum Charge Time |
19m/s |
| Speed at Maximum Charge Time |
25m/s |
| Special Effect |
Press Space during the Incredible Leap to cling to the wall you encounter |
|
1
|
| 2 |
Gamma Burst |
 |
Emit gamma-ray bursts to inflict damage. Reduce Indestructible Guard cooldown upon hit |
| Key |
Right Click |
| Casting |
Single-cast projectile that can pierce through enemies |
| Projectile Speed |
80m/s |
| Damage |
65 |
| Cooldown |
Basic Cooldown 2s, with a charge of 6s per use. |
| Special Effect |
Each direct hit reduces Indestructible Guard cooldown by 1s |
|
1
|
| 3 |
Gamma Boost |
 |
Hulk charges Iron Man and Namor with gamma radiation. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade. When Namor receives the radiation, he will summon an extra Gamma Monstro which will continuously fire gamma rays at locked-on enemies. The longer the rays hit, the higher the damage |
| Key |
Passive |
| Team-Up Bonus |
Hero Hulk and Monster Hulk gain 100 Max Health |
|
1
|
| 3 |
Gamma Fastball |
 |
Wolverine, Hulk can interact with each other. Once both parties confirm, Hulk can lift Wolverine and press the key to hurl him forward |
| Key |
C |
| Casting |
Targeted |
| Maximum Distance |
20m |
| Cooldown |
3s when not thrown, 15s when thrown |
|
1
|
| 1 |
Heavy Blow |
 |
Swing fists forward to punch and launch up enemies |
| Key |
Left Click |
| Casting |
Single-cast Spell Field |
| Damage |
70 |
| Range |
5m |
| Attack Interval |
0.52s |
|
2 |
| 2 |
World Breaker |
 |
Grab and smash the enemy in front |
| Key |
Q |
| Casting |
Targeted |
| Damage |
Delivers 5 hits, each dealing 40 damage |
| Duration |
5s |
| Range |
5m |
| Special Effect |
While performing the smash, Hulk gains a 30% Damage Reduction |
|
2
|
| 2 |
Radioactive Lockdown |
 |
Emit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status |
| Key |
E |
| Casting |
Single-cast projectile |
| Projectile Speed |
150m/s |
| Damage |
5 |
| Cooldown |
5s |
| Max Duration |
2s |
| Special Effect |
Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status |
|
2
|
| 2 |
Incredible Leap |
 |
HOLD Space to perform a charged leap that allows Monster Hulk to Knock a flying enemy to the ground |
| Key |
Space |
| Casting |
Charged Dash |
| Minimum Charge Time |
0.7s |
| Maximum Charge Time |
1.5s |
| Speed at Minimum Charge Time |
19.4m/s |
| Speed at Maximum Charge Time |
25m/s |
| Special Effect |
Press Space during the Incredible Leap to cling to the wall you encounter |
|
2
|
| 2 |
Gamma Burst |
 |
Emit gamma-ray bursts to inflict damage |
| Key |
Right Click |
| Casting |
Single-cast projectile that can pierce through enemies |
| Projectile Speed |
60m/s |
| Damage |
125 |
| Cooldown |
1s |
|
2
|
| 3 |
Gamma Boost |
 |
Hulk charges Iron Man and Namor with gamma radiation. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade. When Namor receives the radiation, he will summon an extra Gamma Monstro which will continuously fire gamma rays at locked-on enemies. The longer the rays hit, the higher the damage |
| Key |
Passive |
| Team-Up Bonus |
Hero Hulk and Monster Hulk gain 100 Max Health |
|
2
|
| 3 |
Gamma Fastball |
 |
Wolverine, Hulk can interact with each other. Once both parties confirm, Hulk can lift Wolverine and press the key to hurl him forward |
| Key |
C |
| Casting |
Targeted |
| Maximum Distance |
20m |
| Cooldown |
3s when not thrown, 15s when thrown |
|
2
|