THE THING

2025/02/20

THE THING

BEN GRIMM

VANGUARD

Benjamin J. Grimm is unquestionably the rock star of any team he's on. Always at the forefront of the fight, the Thing shields his allies with his unbreakable form, selflessly fending off any harm that comes their way.

When Ben Grimm signed up to pilot an experimental spacecraft for his pal Reed Richards, he never imagined he'd return from the flight transformed into a monster. Even though cosmic rays turned him into the Thing, Ben still has a heart of gold beneath his rocky exterior.

Since New York City plunged into eternal night, Ben has devoted himself to protecting his home from the monsters plaguing it.

0 THE THING  
Health 750
Movement Speed 6m/s
1 Rocky Jab Rapidly punch forward
Key Left Click
Casting Single-cast Spell Field
Damage Double strike, 40 per hit
Attack Range 4m
Attack Interval Double strike 0.33s between attacks, 1s between sets.
 
2 Stone Haymaker Deliver a devastating Heavy Blow. Can Knock Down flying enemies.  
Key Right Click
Casting Single-cast Spell Field
Damage 55+10% of enemies' max Health per hit
Attack Range 8m
Special Effect Move forward 3 meters while punching; gain Bonus Health equal to damage dealt (up to 100); once hit, this ability can knock down flying enemies to the ground
 
2 Yancy Street Charge Continuously charge forward, launching up enemies and leaving behind a zone at the final position that prevents the use of mobility abilities  
Key SHIFT
Movement Boost 100%
Duration 5s
Damage Charge: 30; ground slam: 20; immobilization zone: 15 per/s
Spell Field Range Ground slam: 8m radius, 2.5m high cylindrical spell field. Immobilization zone: 8m radius, 4m high cylindrical spell field
Cooldown 10s
Special Effect Gain 200 Bonus Health during skill activation
 
2 Embattled Leap Jump toward an ally and apply damage reduction to yourself and allies within the landing area  
Key E
Casting Targeted
Maximum Distance 20m
Cooldown Basic Cooldown 3s, with a charge of 10s per use
Special Effect Apply a 20% damage reduction effect to self and 20% damage reduction to all allies within 5m of his landing point for 3s
 
2 Battle Blitz icon_101191 Jump toward an enemy and apply Vulnerability to enemies within the landing area  
Key F
CASTING Targeted
MAXIMUM DISTANCE 20m
COOLDOWN Basic Cooldown 3s, with a charge of 10s per use, shares the same Cooldown with the E Key ability
SPECIAL EFFECT Apply a 20% Vulnerability to all enemies within 5m of his landing point for 3s
 
2 Clobberin' Time Use immense power to launch up all enemies in front of the Thing into the air
Key Q
Energy Cost 2800
Range Step spell field: 3m high, 10m wide, advancing 2m every 0.1 seconds, up to a maximum of 18m
Damage 100
Special Effect Stun duration 2.5s
 
2 Unyielding Will 坚如磐石 Immune to launch-up, knock-back, and other displacement effects
Key PASSIVE
Special Effect Immune to launch-up, knock-back, and other displacement effects
 
3 Cosmic Fastball Wolverine and The Thing can interact with each other. Once both parties confirm, The Thing can lift Wolverine and press the key to hurl him forward
Key Z
Casting Targeted
Maximum Distance 20m
Cooldown 3s when not thrown, 15s when thrown

 

 
3 GAMMA CHARGE icon_collaborativeskills_100006skill Hulk charges Black Panther and The Thing with gamma radiation. When Black Panther's health is low, he gains a gamma shield, becoming Unstoppable and blocking attacks. The Thing gains Gamma Gauntlets, boosting Damage and range of his Rocky Jab and Stone Haymaker. Dealing damage with these attacks grants Bonus Health, and maximum Bonus Health cap is increased
Key C
Cooldown 25s
Ability Duration 8s
Left Click Spell Field Max Distance 5m
Left Click Spell Field Damage 45
Right Click Spell Field Max Distance 9m
Right Click Spell Field Damage 60+11% of enemy's maximum health
Max Bonus Health 120
Damage/Health Conversion 1

 

 
3 Flying Thing 初露锋芒 Human Torch can lift The Thing into the air and slam him down, dealing damage, launching enemies, and creating a zone that disables mobility abilities
Key X
Cooldown Successfully interacted: 30s; fail to interact: 3s
Maximum Distance 20m
Flight Speed 15m/s
Slam Down Initial Horizontal Velocity 15m/s
Maximum Flight Duration 8s
Damage Launch-up spell field causes 30 damage; mobility abilities disabling spell field causes 15 damage per second
Launch Up Range A cylindrical spell field with a radius of 8m and a height of 1m
Mobility Abilities Disabling Range A cylindrical spell field with a radius of 8m and a height of 8m

 

 
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COMMING SOON