Gambit

2025/11/14

GAMBIT

REMY LEBEAU

STRATEGIST

Charming and free-spirited, Remy LeBeau manipulates kinetic energy with unmatched skill. With a flick of his wrist, his charged playing cards become explosive projectiles for foes or heal his allies through kinetic shifting. When the charismatic Gambit lights up the battlefield, he always plays to win!

Remy LeBeau has the Mutant ability to charge any object with explosive kinetic energy, but his subtler skills as a master thief earned Gambit his notorious reputation.

After the Timestream Entanglement crashed Gambit and Rogue's wedding, he struck a deal with the Grandmaster to replace their time-lost rings. Remy would steal a mysterious contract from the Collector in exchange for Chronovium die that would be forged into new wedding bands. Using an intergalactic honeymoon as cover, Gambit never expected his heist to spiral into cosmic chaos!

0 Gambit 头像切换1
Health 250
Movement Speed 600
pc端-技能色块 移动-技能色块
0 Gambit 头像切换2
Health 275
Movement Speed 600
pc端-技能色块 移动-技能色块
1 Kinetic Cards icon_105821 Launch three kinetic-charged cards in an arc ahead. Each card detonates on impact, creating a single-target explosion that damages enemies and heals allies  
Key Left Click
Casting Projectile that fires in a straight trajectory
Cards Launched Per Unleash 3 cards per unleash
Angle Between the Side Cards and the Center Card
Card Damage 20 damage per round
Card Healing 28 health per round
Fire Rate 0.45s per round
Ammo 21
Critical Hit No
Projectile Speed 150 m/s
Maximum Distance 60m
0
2 Ragin' Royal Flush icon_105871 Lock onto an ally within sight and unleash multiple Aces that heal and Purify. Both enter the Kinetic Transfer state, granting increased Movement Speed and Jump Boost, while enhancing attacks with additional single-target explosive damage and providing the ally with Ultimate Ability Charge Acceleration  
Key Q
Casting Targeted
Energy Cost 4500
Range Cone shape spell field, angle range: 110°, length: 40m
Special Effect Gambit and the targeted ally receive the Purify and Jump Boost effect.
One-Time Healing 100
Movement Speed Boost Ratio 40%
Enhanced Damage Ratio 25%
Damage Trigger Interval 0.5s
Healing over time 55/s
Ultimate Abilities Charge Acceleration Ratio 20%
Spell Field Duration 8s
0
2 Cajun Charge icon_105841 Side-step forward with bo staff in hand, dashing a short distance  
Key Shift
Casting Dash
Cooldown 2 charges, with each charge taking 12.5s to recharge.
Dash Duration 8m
0
2 Healing Hearts icon_105851 Conjure a Heart card by consuming one stack of  Sleight of Hand to Heal and switch to the Healing Hearts deck  
Key E
Cooldown 4 charges, with each charge taking 8s to recharge.
Self Healing Heal 20 health per second within duration
Maximum Duration 6s
Special Effect Within the duration, consume one stack of Sleight of Hand to use Bridge Boost and Purifying Pick-Up.
0
2 Breaking Spades icon_105861 Conjure a Spade card by consuming one stack of  Sleight of Hand to gain Damage Boost and switch to the Breaking Spades deck  
Key F
Cooldown 4 charges, with each charge taking 8s to recharge
Self Damage Boost 10%
Maximum Duration 6s
Special Effect Within the duration, consume one stack of Sleight of Hand to use Explosive Trick and Bidding Barrage
0
2 Bayou Bash icon_105831 Channel kinetic energy into the bo staff, then slam it into the ground after a sweeping strike, creating a shockwave that damages nearby enemies and heals allies  
Key Right Click
Casting Single-cast spell field that surrounds the caster
Cooldown 2 charges, with each charge taking 8s to recharge
Spell Field Range 5m spherical radius
Damage 60
Healing To allies: 60; self: 60
Big Easy Impact  
Key Right Click
Casting Dash
Dash Distance 12m
Spell Field Generation Quantity 3
Spell Field Generation Interval 0.1
Range 5m spherical radius
Damage 25 per field
Healing To allies and self: 15/hit
0
3 ACE OF ACES 连携-爆出旧瓜 Gambit charges Magneto's greatsword with kinetic energy. When Magneto activates this ability, Iron Volley is replaced with Ace Greatsword, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay  
Key Passive
Team-Up Bonus 5% Healing Boost

0

2 Bridge Boost icon_105852 While Healing Hearts deck is active, trigger Flush Empowerment to card spring and fire a full deck forward. Cards bounce between allies on impact, granting Health and a Healing Boost  
Key E
Casting Projectile that fires in a straight trajectory.
Special Effect The projectile automatically tracks allies and will bounce between allies on impact. Bridge Boost bounces on a single target are set to a maximum of 2
Projectile Speed 120m/s
Max Number of Ricochets 6
Healing 50 damage per round
Healing Boost Ratio 0.15
Duration 4s
1
2 Purifying Pick-Up icon_105853 While Healing Hearts deck is active, trigger Raise Empowerment to launch a cluster of cards in an arc ahead. Explosions heal nearby allies and Purify them  
Key F
Casting Projectile that generates a spell field upon impact.
Number of Generated Projectiles 10
Projectile Speed 100 m/s
Maximum Distance 15m
Spell Field Range 5m spherical radius
Spell Field Healing 70 per field
Special Effect The spell field applies Purify to allies upon impact. This can take effect on allies a maximum of 2 times and on himself once.
1
2 Explosive Trick icon_105862 While Breaking Spades deck is active, trigger Flush Empowerment to fire a full set of cards forward. Cards explode on impact, dealing damage while inflicting Reduced Healing  
Key F
Casting Projectile that generates a spell field upon impact
Projectile Speed 150 m/s
Spell Field Range 5m spherical radius
Damage 70
Reduced Healing Ratio 0.25
Reduced Healing Duration 4s
1
2 Bidding Barrage icon_105863 While Breaking Spades deck is active, trigger Raise Empowerment to scattering cards in an arc in all directions. Explosions damage enemies and Launch them up  
Key E
Casting Projectile that generates a spell field upon impact
Number of Projectiles 10
Projectile Speed 100 m/s
Maximum Distance 15m
Spell Field Range 5m spherical radius
Damage 70
Special Effect Launch enemies up on hit, which can take effect only once.
1
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