2025/04/30
Greetings, Rivals!
Turns out even super heroes need to hit the gym (or occasionally the nerf bat), just some tweaks to keep those super-squads "perfectly balanced, as all things should be". Let's dive in!
The Sentinel of Liberty will see some reduction to his survivability.
- Reduce base health from 650 to 600.
Stephen will experience a reduction in the Energy Cost of his Ultimate Ability, amplifying his mystical menace on the battlefield.
- Decrease the energy cost to unleash the Eye of Agamotto (Ultimate Ability) from 3400 to 3100.
The Flora Colossi's ability to isolate enemies and block damage will take a minor hit.
- Reduce the health of Ironwood Wall from 700 to 600.
We're tightening the webbing on Spider-Man's hit detection range.
- Decrease the damage range of Amazing Combo from a 5m radius to a 4m radius.
Bucky is getting a combat upgrade, ramping up his threat level and firepower on the field.
- Adjust the Tainted Voltage ability to have 2 charge levels, while keeping the cooldown time unchanged.
We're enhancing Avatar of Life's sustainability to keep him fighting for cosmic justice.
- Add a new effect to Quantum Magic: When a critical hit lands on an enemy, reduce the cooldown time of Avatar Life Stream by 1s.
Ty and Tandy are sharpening their blades and cloaks for more impactful strikes.
- As Cloak, increase the damage of the Darkforce Cloak from 75/s to 80/s; As Dagger, increase the damage of the Lightforce Dagger on hit from 15 to 18.
We're ramping up this K-Pop sensation's damage output when she strikes enemies from a distance.
- Adjust the Damage Falloff of Light & Dark Ice from 60% at 40m to 75%.
We're empowering Mantis' damage output to reflect her true fighting spirit.
- Increase the hit damage of Life Energy Blast from 50 to 55.
A legendary alliance gets an even mightier boost!
- Upon leaping to a teammate, Stellar Impact will provide 50 Bonus Health to allies within range.
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