Marvel Rivals Version 20250619 Balance Post

2025/06/17

Even the mightiest heroes need an adjustment every now and then. Whether it's providing a quick exit strategy, getting a moonlit boost, or making sure Jeff chews before he swallows! It's time for another round of heroic tweaks to keep the battlefield as epic (and balanced) as ever.

 

ADJUSTMENTS

VANGUARD

Thor

Thor's ability just got a thunderous QOL upgrade!

- Awakening Rune New Mechanic: After casting Awakening Rune, you can now manually cancel the Awakened state after a brief delay.

 

DUELIST

Moon Knight

Khonshu must be smiling. Mark's survivability gets a slight boost!
- Increase base health from 250 to 275.

 

Star-Lord

Time for Peter to slightly turn up the volume at mid-range!
- Element Guns Damage Falloff: Adjust maximum Damage Falloff at 25m from 60% to 65%.

 

Storm

The winds of change are blowing. We're slightly reducing the frequency of her Ultimate Ability.
- Increase energy cost for Omega Hurricane (Ultimate Ability) from 3100 to 3400.

 

TEAM-UP ABILITIES

Chilling Assault (Luna Snow- Hawkeye)

Time to cool Hawkeye's roll! We're reducing the power on his end of his Team-Up Ability.
- Ice Arrow Adjustment: Reduce damage from 30 (120 max at 30m) to 25 (100 max at 30m). Reduce the stun duration for enemies hit beyond 30m from 1.5s to 0.8s and Spell Field Damage range from 3m to 1m.

 

Jeff-nado (Storm - Jeff the Land Shark)

We're increasing the time it takes to swallow the competition because even Jeff needs to chew his food, folks!
- Increase time required to devour enemies from 1.2s to 1.5s.

 

Rocket Network (Rocket Raccoon - Peni Parker)

Looks like there's going to be a bit of a delay in the network. We're reducing the usage coverage of this Team-Up.
- Increase Armored Spider-Nest cooldown from 20s to 30s.

 

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