2025/09/04
The Marvel Rivals universe is shifting. Some are getting recharged, some are facing nerfs, and new team-up changes are bringing even more epic showdowns! Let's break down which heroes are getting a power boost and who's feeling the sting.
Cap's damage output is getting a slight downgrade.
- Remove Team-Up Anchor bonus 5% Damage boost.
The Sorcerer Supreme is now casting faster, but he's trading a bit of survivability for offensive mystique!
- Reduce Maelstrom of Madness cooldown from 8s to 6s.
- Reduce base health from 600 to 575.
The White Queen's control and survivability are getting a little less unbreakable!
- Increase Diamond Form cooldown from 15s to 18s.
- Reduce Telepathic Pulse energy gained when hitting shields from 10/s to 5/s.
Enemies caught in Peni's webs are in for a stickier situation, and her Ultimate Ability just got slightly more threatening!
- Spider-Drone New Effect: Now slows hit enemies by 8% for 2s, each hit stacks the effect and resets the slow period, stacking up to 40%.
- Reduce Spider-Drone release interval during Ultimate Ability from 0.7s to 0.5s.
The God of Thunder's Ultimate is getting an upgrade. More speed, new stun, greater "Bring the Thunder!"
- Increase Movement Speed during Ultimate Ability from 600 to 700.
- After Ultimate Ability lands, Stun surrounding enemies for 1s.
T'Challa's survivability after striking a marked enemy is now less kingly.
- Reduce Bonus Health gained when striking Vibranium Marked enemies with Spirit Rend from 30 to 25.
- Reduce base health from 300 to 275.
The Daywalker's sword just got a little sharper. More melee damage for those who hunt in the night!
- Increase Ancestral Sword damage per single slash from 22 to 24.
Magik loses her Team-Up Anchor bonus, but gets a whole arsenal upgrade to compensate!
- Remove Team-Up Anchor bonus 15% Damage boost.
- Reduce charge time required for Magik Slash maximum damage from 1.8 s to 1.2s.
- Magik Slash New Effect: Projectile now pierces enemies and reduces Stepping Discs cooldown by 1s per enemy pierced.
- Increase Soulsword damage from 65 to 75.
- Increase Eldritch Whirl damage from 45 to 50.
- Increase Demon's Rage damage per hit from 18 to 20.
- Increase Melee Normal Attack Damage from 30 to 40.
- During Darkchild (Ultimate Ability), increase Eldritch Whirl single-hit damage from 35 to 45 and Umbral Incursion damage from 135 to 140.
Marc Spector's blade is now moon-charged for maximum chaos!
- Moon Blade now holds up to 2 charges, each taking 6s to recharge.
Sai's burst damage has been slightly dialed back.
- Decrease the retrieve damage of Wing Shurikens per hit from 12 to 8.
Wanda's survivability and Ultimate are getting a magical upgrade.
- Can now be healed by teammates during Mystic Projection.
- Increase Reality Erasure damage from 800 to 9999.
- New Effect: Now pulls in nearby enemies (within 15m radius) during cast charge. Max pull speed up to 2.4m/s.
Doreen is less of a menace from afar.
- Reduce Burst Acorn damage from 110 to 100.
- Increase the hit damage of Squirrel Blockade from 35 to 50.
- Increase Mammal Bond cooldown from 10s to 15s.
Bucky is getting a handy improvement to his close-quarters control.
- Trooper's Fist New Effect: Second strike now applies a 1s debuff to enemies hit, preventing them from using mobility abilities.
Sue Storm's control and Ultimate abilities just got more fantastic!
- Increase Slow effect to enemies passing through Guardian Shield from 30% to 35%.
- Increase Invisible Boundary (Ultimate Ability) healing per second from 165 to 180.
- New Effect: Slows enemies within range by 20%.
Jeff's Ultimate leaves a healing pool after use. Dive in for some aquatic rejuvenation!
- It's Jeff! (Ultimate Ability) now leaves an 8m radius Healing Pool at the point of activation that heals allies within range by 100/s. Healing Pool lasts for 8s.
Less damage, healing, and Ultimate Ability active time for the God of Mischief.
- Reduce illusion's damage and healing ratio from 100% to 80%.
- Reduce God of Mischief (Ultimate Ability) shapeshift period from 15s to 12s. If using an active duration ability (E.g. Luna Snow's Ultimate Ability), reduce shapeshift residual period after the ability ends from 5s to 3s.
Seol Hee's Ultimate Ability duration is getting cooled down. (See, we do nerf her!)
- Reduce Fate of Both Worlds (Ultimate Ability) duration from 12s to 10s.
Mantis gets a little more slippery.
- Movement Boost from Nature's Favor now decays to 0 over 2s after being hit, instead of instantly disappearing.
Ultron's Ultimate now deals extra pain. No defense is too strong for the AI Overlord!
- Ultimate Ability New Effect: Deals 125% damage to Bonus Health.
- As the Team-Up Anchor, Angela gains 100 Health.
- Thor gains the new Thunderstrike Pike ability from his Team-Up with Angela.
- Magik joins the order and unlocks the new magical Chain of Cyttorak ability through her team-up with Doctor Strange.
- This team-up has been banished to Limbo and removed from the game.
- Black Panther loses the Wakandan Master ability previously attained from his team-up with Magik.
- Black Panther joins the gamma fun and gains the Gamma Vibranium Armor ability through his team-up with Hulk.
Looks like the arcane magic is getting a bit weaker for Scarlet Witch.
- Reduce Sorcery Surge Explosion Damage upon hit from 12 to 6.
The Marvel Rivals universe is ever-evolving, and we have plenty more surprises and updates on the horizon in Season 4. Stay tuned to our official announcements for more!