| 0 |
IRON MAN |
|
| Health |
250 |
| Movement Speed |
6 m/s |
| Movement Mode |
Flight |
|
 |
 |
| 1 |
Repulsor Blast |
 |
Fire nano pulse cannons forward |
| Key |
Left Click |
| Casting |
Straight-line projectile that generates a spell field upon impact |
| Ammo |
100 |
| Critical Hit |
No |
| Special Mechanic 1 |
After firing the one-handed repulsor twice in a row, the next attack will fire two repulsors at once |
| Special Mechanic 2 |
Repulsor Blast and Unibeam share the same ammo count |
| Projectile Speed |
60 m/s |
| Damage |
35 |
| Range |
3m spherical radius |
| Spell Field Damage |
50 |
| Spell Field Damage Falloff |
40% falloff at 3m |
| Fire Rate |
1.67 rounds per second |
| Ammo Consumption |
10 damage per round |
| Two-handed Repulsors |
|
| Projectile Speed |
80 m/s |
| Damage |
50 |
| Range |
5m spherical radius |
| Spell Field Damage |
65 |
| Spell Field Damage Falloff |
40% falloff at 5m |
| Fire Rate |
1.39 rounds per second |
| Ammo Consumption |
16 damage per round |
|
|
| 1 |
Repulsor Blast (Armor Overdrive) |
 |
Fire nano pulse cannons forward |
| Key |
Left Click |
| Casting |
Straight-line projectile that generates a spell field upon impact |
| Ammo |
Infinite |
| Critical Hit |
No |
| Projectile Speed |
80m/s |
| Damage |
45 |
| Range |
5m spherical radius |
| Spell Field Damage |
65 |
| Spell Field Damage Falloff |
40% falloff at 5m |
| Fire Rate |
1.33 rounds per second |
|
|
| 1 |
Unibeam |
 |
Fire nano pulse cannons forward |
| Key |
Right Click |
| Casting |
Channeled |
| Ammo |
100 |
| Critical Hit |
No |
| Special Mechanic |
Repulsor Blast and Unibeam share the same ammo count |
| Beam Length |
25m |
| Damage |
140 damage per second |
| Ammo Consumption |
10/s |
|
|
| 1 |
Unibeam (Armor Overdrive) |
 |
Fire nano pulse cannons forward |
| Key |
Right Click |
| Casting |
Channeled |
| Ammo |
Infinite |
| Critical Hit |
No |
| Beam Length |
25m |
| Damage |
190/s |
|
|
| 2 |
Invincible Pulse Cannon |
 |
Fire a devastating pulse cannon in the targeted direction, delivering catastrophic damage to the targeted area upon impact |
| Key |
Q |
| Casting |
Straight-line projectile that generates a spell field upon impact |
| Energy Cost |
3400 |
| Projectile Speed |
25 m/s |
| Dispersive Spell Field |
Length: 15m, Width: 5m, Height: 5m |
| Damage Over Time |
300/s |
| Explosion Range |
10m spherical radius |
| Explosion Damage |
1000 |
| Spell Field Damage Falloff |
5% falloff at 10m |
| Special Mechanic |
As the projectile travels, it creates a dispersive spell field that deals Damage Over Time to nearby enemies |
|
|
| 2 |
Hyper-Velocity |
 |
Activate Hyper-Velocity state for swift forward flight |
| Key |
SHIFT |
| Movement Boost |
100% |
| Maximum Energy |
120 |
| Energy Cost |
15/s |
| Energy Recovery Speed |
10/s |
|
|
| 2 |
Hyper-Velocity (Armor Overdrive) |
 |
Activate Hyper-Velocity state for swift forward flight |
| Key |
SHIFT |
| Movement Boost |
100% |
| Maximum Energy |
Infinite |
|
|
| 2 |
Armor Overdrive |
 |
Activate Armor Overdrive state, enhancing the damage of Repulsor Blast and Unibeam |
| Key |
E |
| Duration |
10s |
| Bonus Health |
100 |
| Cooldown |
20s |
| Special Effect |
Each KO while Armor Overdrive is active extends its duration by 2s |
|
|
| 2 |
Micro-Missile Barrage |
 |
When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment |
| Key |
F |
| Casting |
Scatter-type projectile that generates a spell area upon impact |
| Missiles |
16 |
| Projectile Speed |
15 m/s |
| Range |
2m spherical radius |
| Spell Field Damage |
20 damage per round |
| Cooldown |
8s |
| Special Mechanic |
Launch missiles directly beneath Iron Man |
|
|
| 2 |
Micro-Missile Barrage (Armor Overdrive) |
 |
When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment |
| Key |
F |
| Casting |
Scatter-type projectile that generates a spell area upon impact |
| Missiles |
18 |
| Projectile Speed |
60 m/s |
| Range |
2m spherical radius |
| Spell Field Damage |
15 damage per round |
| Cooldown |
6s |
| Special Mechanic |
Launch in the direction of Iron Man's crosshair |
|
|
| 3 |
NANO TECH |
 |
When Iron Man, Ultron and Squirrel Girl team up, Ultron's Encephalo-Ray upgrades to Nano-Ray, firing a beam that pierces through all characters, dealing continuous damage to foes while healing allies; Squirrel Girl gains the Squirrel Missile ability. She directs a squirrel to ride Iron Man's nanotech glove as a homing missile. Upon hit, the squirrel flees just before a fiery explosion! |
| Key |
Passive |
| Team-Up Bonus |
5% Damage Boost |
|
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